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New Oculus Rift ‘Crescent Bay’ prototype packs integrated audio and 360-degree tracking - jacksonhatur1943

Kicking turned day two of the Optic Tie in realistic reality conference in Los Angeles, Golden State, Oculus Chief executive officer Brendan Iribe took to the stage to announce a new Crescent Bay prototype—not the consumer sack nor another developer kit, but a new internal stepping stone connatural to the gray-headed Crystal Cove model.

"Today it is happening. Virtual reality is here," said Iribe. "We thought just about flying cars, peradventur hoverboards. And realistic reality. IT's finally here."

First, Iribe laid unstylish what was necessary for the consumer version of the Rift, as ALIR as Oculus is concerned: Six degrees of freedom, 360 degree tracking, sub-millimeter accuracy, sub-20 milliseconds of latency from you moving your straits to the last photon hitting your eye, persistence of less than three milliseconds, 90 hertz refresh rate, at to the lowest degree 1k x 1k settlement per eye, no visible pixels, a comfortable eyebox, and a field greater than 90 degrees.

Oculus Connect

"When you put these together, and you get information technology right-hand, and you baffle the content right, all of a sudden you're at that place," said Iribe.

Move into Crescent Bay. Crescent Quest is the stylish Rift paradigm, which Iribe says is "as big of a leap from DK1 to DK2 A we've made from DK2 to Crescent True laurel."

"It's awesome," helium continued.

More from Oculus Connect: Oculus open-sources freehanded Rift developer kit's firmware, schematics, and mechanism

The core features: 360-degree tracking (there are LEDs on the hinder of the headset now), a quicker freshen rate, and optional integrated audio (you pot move the small attached earbuds out of the direction to use your own headphones) along with 360 VR audio software system powered by RealSpace 3D's sound system.

crescent bay rear pers on light

The Oculus Rift Crescent Bay prototype includes LEDs on the rear of the headstrap to offer full 360-degree lead trailing.

Iribe also talked about how Optic's plans encompass both mobile and PC going fresh. "Today on PC you get high fidelity and a sense of presence, which is the wizardly of VR," said Iribe. "With mobile the magic is accessibility, affordability, and portability." He claims that embracing some platforms is the way to "connect a billion people in VR"—a long-standing goal for the company.

They'Ra healed en route, considering Oculus still hasn't shipped a real consumer-facing mathematical product. "There's concluded 100,000 Rift developer kits shipped to over 130 countries around the world. We launched two years ago," said Iribe. "That's incredible." He tardive said he thinks the actual number is near 130,000 development kits at this point.

Oculus Connect

Still no refer of a consumer release date, though. Completely we got was "We'atomic number 75 rattling sprinting towards the consumer version." One of these days…

Stay tuned to PCWorld for much intelligence from Optic Connect—both Michael Abrash and John Carmack have keynotes later now. Or, for up to the minute news program, feel free to follow my Twitter feed, where I'll atomic number 4 poster highlights and photos all day. We'll also have a active with the Crescent Bay exemplar soon.

Source: https://www.pcworld.com/article/435380/oculus-announces-tk.html

Posted by: jacksonhatur1943.blogspot.com

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